For those who are traveling between the shards of reality, the problem of communication is going to inescapably come up again and again. By Complete coincidence and not having Anything to do with making the story more than people trying to talk, one of the most useful abilities of Magic-users is the ability to understand various languages merely by listening for a couple of minutes and manipulating reality a tiny bit. Most shards of reality that see a lot of traffic generally have someone on hand who can help with translation problems, and travelers themselves generally have a magic-user among them. This type of communication, called Fracture-Speak, does an okay job for emergencies and random travelers, but actually speaking the language is always better.
Someone else might have the ethereal ability to understand and speak any language, with an appropriate Geise (they may be only able to speak in rhyme, lose the ability to stop talking, or be required to attack anyone who addresses them directly).
Particularly capable magic-wielders may be able to create charm bracelets or necklaces that allow the wearer the ability to understand and speak other languages, but of course wearing such an object while traveling from one shard to another is practically an invitation for Ethera interference.
Wednesday, November 10, 2010
Fractured Space
The best way to imagine Fractured Space is to think of a video game. Within the video game you have different areas, or levels. Usually they try to hide the edges of the map by putting obstacles there, such as cliffs, water, mountains, etc., but if you can ever manage to find those areas where they missed, you find a kind of blank wall that looks vaguely as if the map should keep extending beyond that point, but you can't pass it. With fractured space, the entire world, plus some, has been divided into large video game-type maps. If you get to the edge, then you are transported from one map to another map. The maps don't match up to each other exactly, and they are all jumbled together, so that a desert piece might be right next to an ocean piece and a frozen tundra piece. To make matters worse, you can't tell until you cross over what is in the next area. While most of the pieces transport you to the same place every time, some of them change. Traveling from one area to another, then, is a big deal.
For story purposes, this means that every time the characters travel from one slice of the world to another, they are in a completely different setting, from Victorian England to the Australian outback, from the wilds of a Jurassic jungle to a modern city, simply by stepping across an almost invisible line. Most people generally stay in the slice of world that they find themselves in, but some travelers search for family, a safer home, or even just business opportunities. In any event, traveling is a big deal.
For story purposes, this means that every time the characters travel from one slice of the world to another, they are in a completely different setting, from Victorian England to the Australian outback, from the wilds of a Jurassic jungle to a modern city, simply by stepping across an almost invisible line. Most people generally stay in the slice of world that they find themselves in, but some travelers search for family, a safer home, or even just business opportunities. In any event, traveling is a big deal.
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