Wednesday, November 10, 2010

Fractured Space

The best way to imagine Fractured Space is to think of a video game. Within the video game you have different areas, or levels. Usually they try to hide the edges of the map by putting obstacles there, such as cliffs, water, mountains, etc., but if you can ever manage to find those areas where they missed, you find a kind of blank wall that looks vaguely as if the map should keep extending beyond that point, but you can't pass it. With fractured space, the entire world, plus some, has been divided into large video game-type maps. If you get to the edge, then you are transported from one map to another map. The maps don't match up to each other exactly, and they are all jumbled together, so that a desert piece might be right next to an ocean piece and a frozen tundra piece. To make matters worse, you can't tell until you cross over what is in the next area. While most of the pieces transport you to the same place every time, some of them change. Traveling from one area to another, then, is a big deal.

For story purposes, this means that every time the characters travel from one slice of the world to another, they are in a completely different setting, from Victorian England to the Australian outback, from the wilds of a Jurassic jungle to a modern city, simply by stepping across an almost invisible line. Most people generally stay in the slice of world that they find themselves in, but some travelers search for family, a safer home, or even just business opportunities. In any event, traveling is a big deal.

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